Articles via Databases
Articles via Journals
Online Catalog
E-books
Research & Information Literacy
Interlibrary loan
Theses & Dissertations
Collections
Policies
Services
About / Contact Us
Administration
Littman Architecture Library
This site will be removed in January 2019, please change your bookmarks.
This page will redirect to https://digitalcommons.njit.edu/theses/391 in 5 seconds

The New Jersey Institute of Technology's
Electronic Theses & Dissertations Project

Title: Adaptable videogame platform for interactive upper extremity rehabilitation
Author: Jensen, Sally M.
View Online: njit-etd2007-036
(ix, 81 pages ~ 8.4 MB pdf)
Department: Department of Biomedical Engineering
Degree: Master of Science
Program: Biomedical Engineering
Document Type: Thesis
Advisory Committee: Foulds, Richard A. (Committee chair)
Adamovich, Sergei (Committee member)
Simone, Lisa K. (Committee member)
Date: 2007-05
Keywords: Reactional rehabilitation
Videogames
Upper extremities
Gross motor movement
Availability: Unrestricted
Abstract:

The primary objective of this work is to design a recreational rehabilitation videogame platform for customizing motivating games that interactively encourage purposeful upper extremity gross motor movements. Virtual reality (VR) technology is a popular application for rehabilitation therapies but there is a constant need for more accessible and affordable systems. We have developed a recreational VR game platform can be used as an independent therapy supplement without laboratory equipment and is inexpensive, motivating, and adaptable. The behaviors and interactive features can be easily modified and customized based on players' limitations or progress.

A real-time method of capturing hand movements using programmed color detection mechanisms to create the simulated virtual environments (VEs) is implemented. Color markers are tracked and simultaneously given coordinates in the VE where the player sees representations of their hands and other interacting objects whose behaviors can be customized and adapted to fit therapeutic objectives and players' interests. After gross motor task repetition and involvement in the adaptable games, mobility of the upper extremities may improve. The videogame platform is expanded and optimized to allow modifications to base inputs and algorithms for object interactions through graphical user interfaces, thus providing the adaptable need in VR rehabilitation.


If you have any questions please contact the ETD Team, libetd@njit.edu.

 
ETD Information
Digital Commons @ NJIT
Theses and DIssertations
ETD Policies & Procedures
ETD FAQ's
ETD home

Request a Scan
NDLTD

NJIT's ETD project was given an ACRL/NJ Technology Innovation Honorable Mention Award in spring 2003